Another experimental series!
I know I publish these more than anything else at the moment, but i'm really trying to push what I can get out of an object in 3D. In this series, I played with a lot of different specular settings and roughness textures to pull as much detail as I can from my lighting. 
And of course, a camera aperture blown so wide open that it would be impossible to replicate in real life (because i just love a good depth of field blur)

What is the significance of the title?
It's the polygon count of the fluid sim, that's a lot of triangles.

If you want to see these series' as they are produced, before I compile them for Behance, follow me on Instagram here!
Look at this crazy mesh. 
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